Modern wargaming has always been one of my big interests, but I realise that it is never going to be everybody's cup of tea. (I use "modern" here in the sense of "happening now", and not - as some wargamers are prone to do - for the whole post-1945 era.) A lot of today's technology is difficult to evaluate, as not only is it very complex but it is also as often as not untried in actual combat, so that all we have to go on are guesses and over-optimistic sales brochures.
And as if that wasn't bad enough, some new gimmick is bound to come along next year and oblige us to change our rules yet again. Another consideration is that the whole business of present day warfare is inevitably a bit too close to home for some people, and it is easy to fall foul of accusations of bad taste or even political bias, especially if we are trying to represent some of the more controversial present-day conflicts.
On the other hand, our gaming (or the background research we do for it) can sometimes give us an interesting insight into current events, and few periods can match it for the tactical subtleties, fast pace and sense of involvement that make for a satisfying game. |